ID:78004さん

2025年5月回 指名


まだ何もありません

あなたを気にしている企業

  • シャペロンがID:78004さんのレジュメを見ています。
    2025.05.15
  • ContractSがID:78004さんのレジュメを見ています。
    2025.05.15
  • リセがID:78004さんのレジュメを見ています。
    2025.05.15
  • エス・エム・エスがID:78004さんのレジュメを見ています。
    2025.05.15
  • enechainID:78004さんのGitHubを見ました!
    2025.05.15
  • enechainがID:78004さんのレジュメを見ています。
    2025.05.15
  • BASEがID:78004さんのレジュメを見ています。
    2025.05.14
  • キャディID:78004さんのGitHubを見ました!
    2025.05.14
  • キャディがID:78004さんのレジュメを見ています。
    2025.05.14
  • 合同会社DMM.comがID:78004さんのレジュメを見ています。
    2025.05.14

3年後の目標や野望


I want to be able to release my own games and support others in realizing their creative potential, whether through mentorship, collaboration, or technical guidance.

I believe personal goals matter as much as company and community success. Creating and sharing games is meaningful to me, and I want to use my experience to empower others — whether by leading small teams, contributing to open-source tools, or mentoring newer developers.

プロジェクト経験

2020年/2年以上

VanSpace 3D

Lead Developer | Unity / Web | Interior Design App for Campervan Conversions I have worked as the lead developer on this product since version 2, driving its transformation from a basic, difficult-to-use prototype into a polished and intuitive design tool. The app enables users to design and customise campervans for long-term travel, and is currently being redeveloped for version 4 as a fully web-based, mobile-compatible experience. As the sole developer in a small, cross-functional team, I’ve collaborated closely with the CEO, producer, and artists to ensure the technical implementation supports the company’s creative and business goals. Over the years, I’ve also onboarded and trained other developers, guiding them through the codebase and project structure. Key Contributions: Cross-disciplinary development: Full ownership of both Unity (C#) and web components (HTML, CSS, JavaScript), delivering a cohesive user experience across platforms. UX & performance improvements: Iteratively redesigned major workflows to make the app more responsive, intuitive, and accessible for non-technical users. Version 4 overhaul (in development): Migrating the app to a web-first deployment for broader accessibility and mobile support. Rebuilding core systems to allow smoother interactions and more precise technical customization. Introducing fully modular vans where users can add windows and clip objects with my own custom masking and object management system—solving unique problems that required novel Unity techniques. File handling: Implemented file saving and sharing features to help users preserve and collaborate on their builds. Creative problem solving: Solved complex UI and interaction challenges in Unity where off-the-shelf solutions didn’t exist—particularly for handling flexible object placement and high levels of user configurability. This role has allowed me to combine full-stack engineering with creative problem-solving in Unity, building a product that empowers users to explore their own ideas while managing real-world constraints. It’s been a deep and rewarding project that reflects both technical excellence and long-term collaboration.

2022年/半年以内

Lead Developer – VR Arcade Zombie Shooter for Conventions

I led the development of a VR game designed specifically for public events and conventions. The project focused on creating an engaging, intuitive experience that even first-time VR users could enjoy. The game was deployed as a pay-to-play attraction and showcased at multiple events. Responsibilities and Contributions: Designed short, satisfying gameplay loops optimized for high-turnover sessions Implemented seamless onboarding and intuitive controls for non-gamers Optimized performance and comfort for extended event uptime Built a custom networking solution to support offline play over a closed LAN, including low-latency sync between headsets Solved a major technical challenge by ensuring VR headset alignment matched real-world player positioning, allowing for consistent shared physical spaces between players Tech Stack: Unity, C#, Oculus SDK, Mirror Networking (LAN) Outcome: This project taught me how to design for physical space, ensure consistent user experience in unpredictable environments, and build robust systems under real-world constraints. Watching people enjoy the experience in a live setting was one of the most rewarding aspects of my career.

マネージメント能力

I led several small development teams across multiple project cycles, handling onboarding, task planning, and technical direction to ensure smooth and aligned project execution.
I was responsible for guiding the product toward a stable, user-friendly, and scalable state, while ensuring the team worked efficiently, met deadlines, and aligned with the project's overall vision.
As the sole developer in a small team, I’ve effectively taken on the role of lead engineer, and with that came the responsibility of building a development structure that could scale as the project grew. Over time, there were periods when additional developers joined the team temporarily. To prepare for this, I focused on modularizing the codebase and writing clear internal documentation so that anyone could onboard quickly and contribute effectively. I also introduced basic branching strategies in Git and task tracking workflows to improve visibility over progress and maintain consistency. Working closely with the CEO, producer, and artists — most of whom are not from technical backgrounds — I made a conscious effort to communicate technical constraints and trade-offs clearly. This helped align priorities and allowed for smoother adjustments to scope or features when necessary. By proactively shaping the workflow and making communication a key part of the development cycle, I was able to support both the technical needs of the product and the creative direction of the company.

アピール項目


アウトプット

GitHub アカウント
あり
Qiita アカウント
未入力です
Zenn アカウント
未入力です
Speaker Deck アカウント
未入力です
SlideShare アカウント
未入力です
特にアピールしたいアウトプット
未入力です

今後、身につけなければいけないと思っている技術は何ですか?

未入力です

あなたが一番パフォーマンスを出せるのはどんな環境ですか?

I perform best in an environment that encourages creativity, autonomy, and collaboration. I thrive when I'm given the freedom to explore innovative solutions while having a supportive team where communication is open, and feedback is constructive. A balance of challenging projects and opportunities for learning allows me to push my limits while ensuring I can focus on high-impact tasks. Additionally, I find it motivating when there is a shared vision and a clear understanding of goals within the team.

キャラクター

直近で一番やりたいこと
サービスを作りたい
好きなスタイル
好きな規模
自信を持って人より秀でていると言える点
学習能力 / 分析力 / 問題解決力
スキルのタイプ
得意なフェーズ
会社を選ぶ一番の基準
理念や社会的意義
やりたくない分野
ゲーム
その他の特徴
未入力です
その他のやりたいこと・やりたくないこと
未入力です

やりたい事

手を動かして設計してコードを書きたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
価値あるプロダクトを作り成長させたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
学び続けて技術力でプロダクトに貢献したい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
意義があることや社会に貢献できる仕事がしたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
人や計画の調整・マネジメントをしたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
レガシーなシステムの保守・運用・改善をしたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
企画や仕様を考えるところから関わりたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
業務効率を改善して一緒に働く人のためになりたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
全社横断的な共通基盤作りや強化をしたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい
組織や文化を作る・成長させる仕事をしたい
絶対やりたくない
あまりやりたくない
別に普通
やりたい
絶対やりたい

基本プロフィール

年齢
今年で20代後半
好きな Text Editor
Visual Studio
希望勤務地
大阪府 / リモート勤務
集まる必要性がない場合は基本リモートが許可される環境が必要
希望年収
未入力
ご意見箱

要望、不具合報告、使いづらい点や感想など、お気軽にお寄せください。
いただいたご意見は、今後のサービス向上に活用させていただきます。

なお、このフォームは受付専用のため、返信を行っておりません。
返信を希望する場合はお問い合わせよりご連絡ください。

  • {{error}}
転職ドラフトを友人や同僚に薦める可能性はどのくらいありますか?